I managed to locate some extra pockets of time (from somewhere) over the last couple of weeks to continue making progress with my SWEP1 service. In this update, I wanted to focus on the apron and lower playfield areas. That way I wouldn’t need the game to be offline for long periods, allowing me to continue playing. First up will be the apron area. SWEP1 has an awesome transparent blue apron. The decals are in excellent condition except for one small spot on the shooter power gauge.
Time to wrap up the work on Apollo 13 and get it back into one piece for testing. First item on my to do list in this update is the rocket assembly, as it’s the last outstanding part of the playfield to get a clean. Then I can go through the process of getting everything back together (which is mostly the rails) and test the game. The end is in sight, which is exciting as I’m keen to play (…test) it. Time to get started! The rocket ship is the shot responsible for working towards the 13 ball multi ball mode. There is a ramp you shoot the ball up and a small assembly at the top which traps the ball, updates the countdown and then returns the ball back to the player. It is connected to a motor below the playfield, which performs a lift off and drops the ball into the large red ramp below the playfield.
Having worked through the lower and middle sections of the Apollo 13 playfield in previous updates, it’s time to turn my attention to the upper section. There aren’t that many assemblies to get through, but quite a lot of parts to remove, clean and then install again. So it’s still a time consuming process. My first area of interest in this update will be the pop bumpers. But before I can get there, I have a few things to remove. In previous updates I had already removed a couple of the blue rails, but now it’s time to remove the rest so I can get to the pop bumpers.
Just before I was finishing up the previous Bride of Pinbot post, an important parcel arrived from the USA. It contained the BoP ramp entry protector set from Cliffy! Due to the issues with the heart beat ramp, I was in some ways forced to replace the ramp (or leave the various hacks that had been put in place for it). I had no intention of putting the new ramp in until the protectors arrived – so I was glad to see these.
Welcome to a new Repair & Service log series. I’m still working away on machines for other people, but it feels good to also be making time to work on a game of my own again. This time I’ll be going through a Bride of Pinbot, which has the 2.0 upgrade kit from Dutch Pinball installed. Originally released by Williams in early 1991 and over 8000 machines made, it’s a game I’ve been wanting to own for awhile. The kit from Dutch Pinball was released in late 2014 and updates the machine to a colour display with an entirely new rule set. It also allows you to switch to the original game rule set too – which basically means it’s two games in one. It runs the original game under emulation though and as a result there is some sound quality issues on a couple of the original speech sounds. I’m told this is due to the quality of the original speech clips being played out of the updated sound system. All up though both games are a hell of a lot of fun to play. I plan to do my usual clean and rebuild of the game, with additional plans in the future for a playfield swap (game came with a clear coated playfield) and new cabinet decals (to be purchased later). For now I’m keen to tackle it in small doses to keep the game in a playable state as much as possible.