It’s time to cast my attention to the top area of the Dracula playfield. This section contains quite a few assemblies that will need to be looked at. There are assemblies for a drop target, three pop bumpers, a VUK, ramp diverter and also a ramp lift. When you add all that to the assemblies covered in the previous two updates, it’s amazing how much they crammed in to the game. Can you imagine Stern putting this much in to a single game these days? It would give their number crunching team nightmares. There’s a lot of work to get through, so time to get started.
I went into the first update with quite a bit of momentum, but that was slowed down somewhat for this second update. As is often the case, life enjoys serving up a combination of things like family events, illness and work all at once to get in the way. What I’ve taken to doing though is breaking all the bigger tasks down into many smaller tasks (and breaking them down even further into more smaller tasks) that can be done independently. That way even if I only have 20 minutes in a day to make some progress, I can select a handful of small tasks to do which helps keep progress happening. In this update I’ll be focusing on the middle section of the playfield. There’s a number of assemblies on both sides to look at which should fill this update up pretty quickly. Both sides have large plastic moulds that help decorate the playfield and bring it to life. There are also a few ramps and rails that will need to be removed at this point as they will be in the way. Time to get in to it.