It has taken me longer than expected to advance to the next pinball machine in the queue. I did have plans for a short break after completing Harley (I still need to get around to doing the final write up), but a parts delay delay and sorting out a few mechanical issues at the end of that game ate up the gap I had planned. Sometimes, that’s how it plays out. The good news though, is this next game is one I’m really excited to be working on. It’s been raining SEGA’s here lately, with the next game up for a complete rebuild being a beautiful Batman Forever. It was released by SEGA in 1995 and roughly 2500 units were made. I don’t think SEGA games get enough credit and as a result, people miss out on some great fun. The game has plenty to offer players, serving up multiple ramps, rails, a diverter, 3 flippers, pop bumpers, targets, drop targets, a VUK, canon, Bat cave ball lock, large display (192×64), video modes and up to 6 players at once. The only thing it’s missing for me is a spinner. The game is also a widebody, but with plenty of things around the playfield, it feels filled to the brim. There’s even an easter egg hidden in the game – “After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points”. I’ll have to keep an eye out for that one – easy points! There are a few issues that need to be sorted out along the way and I’ll go in to those as I work my way through the game. For the most part though it’s working well and just needs a good clean. Time to get started.
Progress on Harley has been traveling along really smoothly over the last couple of weeks to the point where I’m closing in on the final playfield assemblies to service. The first area to look at in this update is the pop bumpers, which will also include the scoop which sits just in front of them. There should be a plastic Harley sign that sits vertically on top of the scoop that has been broken off some time in the past. The pop bumpers are filthy and overdue for a full rebuild.
After the initial hold up (and frustration) with the board issues on Dr Who, progress has been moving along smoothly. Aside from that slow start, the game has been enjoyable to work on. In this update I’ll be focusing on the middle section of the playfield. In terms of assemblies, this area has the Tardis ball popper on the right, with the left side home to the upper flipper and trap door assemblies. The popper was mentioned in a previous update as I had to replace the optics which had been cut out. This time I’ll be removing the whole assembly for a service. As usual, all plastics, targets and posts will be removed for cleaning and the playfield will also receive a clean. I’ll need to remove the ramps for this part, and won’t be putting them back on until the end. Time to get started and I’ll begin with the right side.
With four weeks off over the Christmas break, it is the perfect opportunity to continue with the overhaul of my Bride of Pinbot 2.0. The plan was to try and do the next few phases of the overhaul in smaller chunks, avoiding the downside of having the game off line for long periods. But this update turned out to be much bigger than expected and has been split into two updates. This happened mainly because getting the top layers off the playfield was a pain and having to put them back on only to remove a few days later for the next phase would create a whole heap of extra work. So once I realised I was in up to my elbows, I decided to keep going. Starting off small though, the first assembly on my hit list for this update is the shooter rod.
I can always tell the level of enjoyment I get working on a machine by how much it consumes my free time. Funhouse has been consuming a lot of my free time over the last few weeks which means progress has been good. So I’m back again with the third update. In this update, I’ll be focusing on the playfield area (and assemblies) in the middle stretch of the playfield. This includes the right scoop, pop bumpers and left upper flipper. There are various plastics and metal posts that will need to be removed and cleaned. There is also a ramp that runs below the playfield connecting other assemblies to the scoop which I’ll remove and clean too.