It has taken me longer than expected to advance to the next pinball machine in the queue. I did have plans for a short break after completing Harley, but a parts delay delay and sorting out a few mechanical issues at the end of that game ate up the gap I had planned. Sometimes, that’s how it plays out. The good news though, is this next game is one I’m really excited to be working on. It’s been raining SEGA’s here lately, with the next game up for a complete rebuild being a beautiful Batman Forever. It was released by SEGA in 1995 and roughly 2500 units were made. I don’t think SEGA games get enough credit and as a result, people miss out on some great fun. The game has plenty to offer players, serving up multiple ramps, rails, a diverter, 3 flippers, pop bumpers, targets, drop targets, a VUK, canon, Bat cave ball lock, large display (192×64), video modes and up to 6 players at once. The only thing it’s missing for me is a spinner. The game is also a widebody, but with plenty of things around the playfield, it feels filled to the brim. There’s even an easter egg hidden in the game – “After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points”. I’ll have to keep an eye out for that one – easy points! There are a few issues that need to be sorted out along the way and I’ll go in to those as I work my way through the game. For the most part though it’s working well and just needs a good clean. Time to get started.
Having already made good progress on my SWEP1, I was keen to keep going and complete the remaining work. It’s no good having a half clean machine, so I made the decision to take SWEP1 offline for a couple of weeks to address the remaining playfield areas and assemblies. The lower playfield area around the apron and sling shots was covered in the last update and now I need to look at the middle and upper sections of the playfield. This means taking both ramps off to get access to everything on the playfield in these areas. The only assemblies I need to look at are the pop bumpers, so most of the work is cleaning at the playfield level and getting the parts back on.
I managed to locate some extra pockets of time (from somewhere) over the last couple of weeks to continue making progress with my SWEP1 service. In this update, I wanted to focus on the apron and lower playfield areas. That way I wouldn’t need the game to be offline for long periods, allowing me to continue playing. First up will be the apron area. SWEP1 has an awesome transparent blue apron. The decals are in excellent condition except for one small spot on the shooter power gauge.
Progress on Harley has been traveling along really smoothly over the last couple of weeks to the point where I’m closing in on the final playfield assemblies to service. The first area to look at in this update is the pop bumpers, which will also include the scoop which sits just in front of them. There should be a plastic Harley sign that sits vertically on top of the scoop that has been broken off some time in the past. The pop bumpers are filthy and overdue for a full rebuild.
I had planned to begin this update with a really bad pun, but I’ll save you the anguish and get straight in to the good content! This update will be focusing on the assemblies in the lower section of playfield, along with cleaning up the drop target areas. I’ll also the look at the upper orbit shot as some screws that attach the metal rail to the playfield live under plastics in the mid section – so easier to do that all now in one go. The game has been played a lot over the years, with broken plastics across most areas of the playfield. The sling shot and return lane plastics are cracked or missing a few pieces. The bikes are still in one piece though, which is good news.