I managed to locate some extra pockets of time (from somewhere) over the last couple of weeks to continue making progress with my SWEP1 service. In this update, I wanted to focus on the apron and lower playfield areas. That way I wouldn’t need the game to be offline for long periods, allowing me to continue playing. First up will be the apron area. SWEP1 has an awesome transparent blue apron. The decals are in excellent condition except for one small spot on the shooter power gauge.
The Apollo 13 overhaul has continued over the last couple of weeks. Sometimes progress can feel like slow going, but it’s surprising how quickly time gets sucked up as you work through sections of a machine. Plus, it’s getting cold at night time, so working on games once the sun has gone down is getting tougher. The previous update was heavily focused on the apron area of the playfield. Shifting my attention 30cm higher up the playfield, this update will be focusing on the next lot of assemblies – so things like the flippers, up post (ball save), ball return VUK and sling shots. Technically the VUK lives under the apron area, but i’ll ignore that fact for the sake of including it in this update instead of the last one 🙂 I also want to get the CPU controlled lamps switched over to LED’s as the kit arrived. So let’s get started and begin removing some parts!
Over the last two weeks I’ve been waiting on the arrival of a parts order from Marcospec so I can continue on with my work on Funhouse. The upside to the wait is it allows me to get more done on my BoP 2.0 until that arrives. This update will be focusing mainly on the lower playfield area, with a few extra things thrown in. So assemblies like the flippers and sling shots will be rebuilt. The playfield area will also be cleaned up and any metal parts like the ball guides and mini posts will head to the tumbler. I have coloured Titan rubbers to install and also LED’s from Pinball Life. Let’s get started.
Back for the second episode in the series covering my work on two Sopranos pinball machines. To kick off this episode, I wanted to sort out a missing piece from the keeper machine. On the right side of the playfield there should be a spot light attached just above the two targets. This was completely missing and so will need to be replaced.
I’ve been busy working away on Baywatch over the last week and a half, making some really good progress along the way with it’s overhaul. Enough progress that I’ve split the content up into three updates so you’re not bombarded with it all at once. I just haven’t had time to do all the write ups yet. But that’s OK. The priority is getting the machine done. This update will focus on the sling shots, lower flippers and cleaning of the lower playfield area. The game is in real need of a clean – which is why it’s with me. The dirty playfield stands out and you can actually spot a small circular area at the base of the right sling shot mylar patch where I have wiped away the dirt (I was interested to see how easy it came up). A nice yellow can be seen – so I think this is going to clean up great!