Pinbot Extended 2.0

A new week is kicking off, which hopefully means lots of exciting changes to come for PINBOT 2.0 over the next seven days. I’ve decided to start putting together a small “developer diary” of the progress for people to read and follow along with. Sometimes there will be images or videos to share. While at other times it will just be text. I don’t have any planned format for what I share – only that it will be broken down into the days of the week, where I document progress for each day. Ideally I’d love to be able to put up a post each week, but there will be periods where little to no work on the project is done. This means some posts may span several weeks – I’ll just see how it goes.

Monday 16/11/2020

First thing to look at today was adding flashers to the lamp shows in both the high score and bonus modes. I’ve opted to go with a simple top to bottom sequence for the high score mode. This repeats every 5 seconds. The bonus mode sequence will work in reverse, with the flashers activating from the bottom of the playfield to the top and sync with the insert light show that plays.

A somewhat boring task today was creating a script that packages together the “pinbot-recoded” folder for deployment to the production machine. Up until now, it’s been a manual process of deleting the old folder from a USB stick and copying the required folders across. It would be so much easier to just run a single command line (like “packagepb” for example), which did everything and removed all manual steps. I’m often using either LUA or PHP for my scripting since those are what I’m most familiar with. I decided to go with PHP in this case. The script didn’t take long to create and has a reasonable amount of logging and error handling for when things fail. I expect this will evolve as the project goes on.

Pinbot 2.0 Homebrew
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Once again I’m well overdue for an update on my PINBOT 2.0 project. Huge steps have been made since my last post in July, so let’s get started. With the display panel completed in the last update, it’s time to get the boards installed to actually drive this 2.0 project. PINBOT has an MPU board that consists of both a CPU section and driver section for the coils. Before removing anything, all connectors were labelled.

Pinbot 2.0 Homebrew
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I’m long overdue for an update on my PINBOT 2.0 project. It’s been moving slower than I had hoped, but there’s no real rush here. Also, for a 2.0 project like this, a lot of time gets spent on code and it’s not easy to translate that into interesting posts for people to read. But there are some interesting things to cover 🙂 Thanks to a mate of mine, I’ve been able to source a P-ROC board on loan which will allow me to move the project from my desktop PC into the physical machine to actually test! This is very exciting to say the least! I’m on the look out to buy my own though as I’ll eventually need one – but for now this will do.

Pinbot 2.0 Homebrew

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When I set out on my journey to develop a 2.0 project with PINBOT, I hadn’t expected there to be an 8 month gap between my initial post and this one. I found myself busy with many projects last year (in and outside of pinball) which ended up seeing virtually no progress made. I had started to recreate the rule set of PINBOT in MPF, but that didn’t get much further than setting up some files. I may still do this once the project progresses far enough along as I’d love to set this up like Bride of Pinbot 2.0 from Dutch Pinball and let the player select between old and new rule sets. Two games in one is a big win when you consider how much space our machines take up. At the end of last year I was getting the urge to give this project more attention over the Christmas break and into 2020. In December, work was tossing out a lot of old hardware. I will need a PC to run my game on when hooked up to my Pinbot machine, so a freebie sounded like a good starting point.

Pinbot 2.0 Extended Project
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For quite awhile now, I’ve been toying with the idea of doing my own home brew pinball project. The idea first crossed my mind around 4 years ago, but I didn’t give it much time. Thoughts about doing it came again and again since that time, each being stronger than the last. But again I had always pushed it off as building a machine from scratch is more work than I was willing to do. It was more work than I could even get my head around. What about extending something that already exists though? Now that was something I could start getting my head around. Enter Bride of Pinbot 2.0. Owning a BoP 2.0 allowed me to see just what was possible with extending an existing game and how it all hooked up hardware wise. I was impressed with what a platform like P-ROC could do and the fact it was all reversible, means the game can be switched back to stock configuration again. I don’t have a large collection of machines that I could choose from in order to do this project, but there was one in my line up that stood out the most. Pinbot.

Pinbot 2.0 Extended Project
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