I managed to locate some extra pockets of time (from somewhere) over the last couple of weeks to continue making progress with my SWEP1 service. In this update, I wanted to focus on the apron and lower playfield areas. That way I wouldn’t need the game to be offline for long periods, allowing me to continue playing. First up will be the apron area. SWEP1 has an awesome transparent blue apron. The decals are in excellent condition except for one small spot on the shooter power gauge.
Time to wrap up the work on Apollo 13 and get it back into one piece for testing. First item on my to do list in this update is the rocket assembly, as it’s the last outstanding part of the playfield to get a clean. Then I can go through the process of getting everything back together (which is mostly the rails) and test the game. The end is in sight, which is exciting as I’m keen to play (…test) it. Time to get started! The rocket ship is the shot responsible for working towards the 13 ball multi ball mode. There is a ramp you shoot the ball up and a small assembly at the top which traps the ball, updates the countdown and then returns the ball back to the player. It is connected to a motor below the playfield, which performs a lift off and drops the ball into the large red ramp below the playfield.
The Apollo 13 overhaul has continued over the last couple of weeks. Sometimes progress can feel like slow going, but it’s surprising how quickly time gets sucked up as you work through sections of a machine. Plus, it’s getting cold at night time, so working on games once the sun has gone down is getting tougher. The previous update was heavily focused on the apron area of the playfield. Shifting my attention 30cm higher up the playfield, this update will be focusing on the next lot of assemblies – so things like the flippers, up post (ball save), ball return VUK and sling shots. Technically the VUK lives under the apron area, but i’ll ignore that fact for the sake of including it in this update instead of the last one 🙂 I also want to get the CPU controlled lamps switched over to LED’s as the kit arrived. So let’s get started and begin removing some parts!
Progress on Dr Who has continued quite well over the last couple of weeks and I’m now down to the final section of playfield. This update will be focusing on the remaining assemblies at the top of the playfield – the pop bumpers and the mini playfield. My plan is to strip and clean the top playfield area (including the pop bumpers) and then move onto the mini playfield. The area is quite filthy, but nothing a good clean won’t sort out. Time to get started.
After the initial hold up (and frustration) with the board issues on Dr Who, progress has been moving along smoothly. Aside from that slow start, the game has been enjoyable to work on. In this update I’ll be focusing on the middle section of the playfield. In terms of assemblies, this area has the Tardis ball popper on the right, with the left side home to the upper flipper and trap door assemblies. The popper was mentioned in a previous update as I had to replace the optics which had been cut out. This time I’ll be removing the whole assembly for a service. As usual, all plastics, targets and posts will be removed for cleaning and the playfield will also receive a clean. I’ll need to remove the ramps for this part, and won’t be putting them back on until the end. Time to get started and I’ll begin with the right side.