Time to dig deeper into the Star Trek overhaul and look at the middle playfield section. This area is home to two banks of drop targets, a VUK and also a swinging target that moves during play. There is a large ramp that covers the sections of playfield I need to get to though, which will need to be removed. Once that’s off, it will remain off until I’ve finished working on the playfield as it’s a pain to get on and off again. There is also a subway ramp below the playfield that links up the top left and middle scoops to the VUK which can be removed in this update too.
The newest game to arrive in my line up (and next on my to do list) is a Star Trek: 25th Anniversary. The game was released by Data East in late 1991, with 4400 machines made. Being one of the early DMD games, it features the smaller 128×16 pixel DMD. I love the artwork on this game as it contains so many references to the 3 seasons of the original Star Trek series. It’s a shame that some of it is covered by various playfield parts. The game arrived working well, with just a few small things needing to be looked at. It needs a good clean and a rebuild though, which is what I’ll be focusing on.
Just when I say I’m not doing anything extra to one of my machines, I decide on an additional something to fiddle with. I’ve been keen to add lighted flipper buttons on a machine for a little while and I’d really like to do it on Pinbot. I’m going to use LAH as the guinea pig and give it some flashy looking buttons. I’ve seen people discuss kits online, but it’s much more fun to try it yourself (and pretty cheap too). To start with the buttons need to be transparent – I have transparent red ones on LAH already, so will run with those.
It’s time to look at the last set of assemblies on the playfield that have not yet had my attention – the three pop bumpers. These guys get a decent work out in just about every game played on the machine, so their assemblies are crying out for a clean.
One of the final assemblies to look at on my Last Action Hero is the drop target bank. Located on the left side of the playfield, it contains 5 targets, spelling the word crane. It’s use for the skill shot to begin each ball and also to activate the crane during the game. It gets a fair bit of use during play and I have no doubt can do with a clean.