I had planned to begin this update with a really bad pun, but I’ll save you the anguish and get straight in to the good content! This update will be focusing on the assemblies in the lower section of playfield, along with cleaning up the drop target areas. I’ll also the look at the upper orbit shot as some screws that attach the metal rail to the playfield live under plastics in the mid section – so easier to do that all now in one go. The game has been played a lot over the years, with broken plastics across most areas of the playfield. The sling shot and return lane plastics are cracked or missing a few pieces. The bikes are still in one piece though, which is good news.
There was a time where I would have weeks (often months) between pinball projects. Not any more though. As one machine goes out the door, the next one rolls right on in. This time it’s back-to-back SEGA’s with a Harley Davidson replacing the Apollo 13. The last SEGA game before Stern took over. It was released in 1999 and there ended up being 3 editions released. The first from SEGA, which Stern then continued once it took over. That was followed by 2 additional editions a few years later by Stern. The game powers up, but has a few issues to look at. It needs a really good clean, but that’s typical of most games that come my way. The main issue I’m concerned about is (seemingly) random resets, which I will get to shortly. It has some mechanical issues, but those won’t be a problem to sort out. Let’s get started!
Progress on the Whirlwind service has been quite good so far and it’s cleaning up nicely. There have been a few small surprises along the way, but nothing scary or too troublesome. On the bright side, the surprises keep things interesting and is a constant reminder that no two machines are the same. There is always something different to solve, making it a rewarding feeling to work on each machine. I’ll continue to work my way up the playfield in this update, performing some general cleaning and servicing more assemblies along the way. The first one to receive attention in this update is the top right flipper.
A good way to continue working on pinball machines (without going broke buying them), is to work on other peoples machines and bestow to them the same love I give mine (the machines that is, not the owners..). I’m always on the look out for a new Pinball project to work on as I love giving them a new lease on life, but pickings have been slim lately. The universe has other ideas though and through a chance message, I was asked if I could work on some machines that needed a bit of TLC, with Whirlwind being first on the list. How could I refuse? 🙂 This isn’t a restore but also not a simple service either. I’ll be doing my usual rebuilding and cleaning of all assemblies, along with fixing any game play issues and giving the machine a bit of a face lift along the way. I don’t have plans to do any board work and the owner has a few requests on specific things he wants addressed, which i’ll be following. Whirlwind is a great game and I’m very excited to be working on it. Once complete, it’s going to be hard to let the owner take it home.
It’s time to look at the last set of assemblies on the playfield that have not yet had my attention – the three pop bumpers. These guys get a decent work out in just about every game played on the machine, so their assemblies are crying out for a clean.