With my holidays just about over, I was keen to complete the last steps of the new side art for X-Files and have the game back online before I returned to work. In the last update, the big tasks were done and it was now a matter of getting everything back onto the cabinet and have the game running. With the cabinet still inside, I installed the side rails, headbox support brackets and buttons next.
I am forever tweaking, adjusting, tuning and upgrading my machines. Some updates are minor, such as a new shooter rod or ramp. While others, like new decals, are much bigger 🙂 It’s X-Files turn to receive some attention. Applying new decals on my X-Files has been on my to do list for at least 12 months now and after organising a new set in November, it was time to get them installed. These are a reproduction and although close, are not 100% accurate. They’re pretty damn good though.
Time has gotten away from me lately, with my attention being drawn to family, along with a string of projects all wanting my attention at once. I managed to finish off the final few things on Baywatch a few weeks back, so want to close off the work with a short update. In the last update, the playfield had been put back together after a full strip and clean, ready for testing. One issue I noticed when the machine first arrived was the auto launcher. Sometimes it would not shoot the ball all the way into play, and the ball would roll back to the shooter lane (this isn’t to be confused with the ball serve I issue I reported on and fixed in an earlier update). I thought perhaps cleaning the assembly would be enough, but after testing with the playfield rebuilt, I was convinced it was more of a mechanical issue. So I lifted the apron off the playfield to take a look.
What’s better then two progress updates on a pin repair & service in the same week? Another one to go with them of course 😉 This update rounds up the final assemblies I can get at from under the playfield (besides the pop bumpers), before I move on to stripping the playfield. To kick this update off, I’ll start with the mini shark fin flipper on the right side of the playfield. I see this and think JAWS could be a neat Pinball theme. Some fun trivia – there was an Italian conversion by Europlay of an EM pin called Jaws – with a digital display and sound card added. Linky: http://www.ipdb.org/machine.cgi?id=5080. I’m thinking something more modern would be neat in terms of JAWS. Anyway, let’s service that flipper.
I’ve been busy working away on Baywatch over the last week and a half, making some really good progress along the way with it’s overhaul. Enough progress that I’ve split the content up into three updates so you’re not bombarded with it all at once. I just haven’t had time to do all the write ups yet. But that’s OK. The priority is getting the machine done. This update will focus on the sling shots, lower flippers and cleaning of the lower playfield area. The game is in real need of a clean – which is why it’s with me. The dirty playfield stands out and you can actually spot a small circular area at the base of the right sling shot mylar patch where I have wiped away the dirt (I was interested to see how easy it came up). A nice yellow can be seen – so I think this is going to clean up great!