So close to the end now on Dracula. Time to check the final things off the to do list and get the game ready to go home. Something worth doing on all your games is replacing the batteries on the main board with a remote battery pack. This means any leakage will be kept away from the board and you’re only need to replace a $3 part. I build these myself, with all parts purchased from Bunnings (for the wooden dowel) and Jaycar (for the rest).
I’ve hit a busy period of the year for me, so progress has slowed some what on Dracula. There is also that new Jurassic Park machine that keeps telling me to play it instead of doing other things 😉 First on my to do list for this update is cleaning the playfield plastics. These pieces are from the middle and top sections of the playfield and have been sitting patiently for the last few weeks waiting to be looked at. Each was cleaned with Nifti first and then finished with Novus 1.
I went into the first update with quite a bit of momentum, but that was slowed down somewhat for this second update. As is often the case, life enjoys serving up a combination of things like family events, illness and work all at once to get in the way. What I’ve taken to doing though is breaking all the bigger tasks down into many smaller tasks (and breaking them down even further into more smaller tasks) that can be done independently. That way even if I only have 20 minutes in a day to make some progress, I can select a handful of small tasks to do which helps keep progress happening. In this update I’ll be focusing on the middle section of the playfield. There’s a number of assemblies on both sides to look at which should fill this update up pretty quickly. Both sides have large plastic moulds that help decorate the playfield and bring it to life. There are also a few ramps and rails that will need to be removed at this point as they will be in the way. Time to get in to it.
Time for the final update on Corvette so I can get it back to its owner. At the end of the last update, I had removed everything from the pop bumper area and cleaned the playfield. The leaves just the upper left section of the playfield to strip and clean. This section is home to the engine. It’s an interesting feature as the engine revs during game play by rocking left and right. It’s used in a few different modes and also you can use the flipper buttons before launching the ball to have the game rev the engine. Beside the engine is also the 3 ball lock. It’s normally covered by a large plastic engine piece, but I had removed that weeks ago so I get the rails and ramps off the playfield.
For quite awhile now, I’ve been toying with the idea of doing my own home brew pinball project. The idea first crossed my mind around 4 years ago, but I didn’t give it much time. Thoughts about doing it came again and again since that time, each being stronger than the last. But again I had always pushed it off as building a machine from scratch is more work than I was willing to do. It was more work than I could even get my head around. What about extending something that already exists though? Now that was something I could start getting my head around. Enter Bride of Pinbot 2.0. Owning a BoP 2.0 allowed me to see just what was possible with extending an existing game and how it all hooked up hardware wise. I was impressed with what a platform like P-ROC could do and the fact it was all reversible, means the game can be switched back to stock configuration again. I don’t have a large collection of machines that I could choose from in order to do this project, but there was one in my line up that stood out the most. Pinbot.