I’m long overdue for an update on my PINBOT 2.0 project. It’s been moving slower than I had hoped, but there’s no real rush here. Also, for a 2.0 project like this, a lot of time gets spent on code and it’s not easy to translate that into interesting posts for people to read. But there are some interesting things to cover 🙂 Thanks to a mate of mine, I’ve been able to source a P-ROC board on loan which will allow me to move the project from my desktop PC into the physical machine to actually test! This is very exciting to say the least! I’m on the look out to buy my own though as I’ll eventually need one – but for now this will do.
For quite awhile now, I’ve been toying with the idea of doing my own home brew pinball project. The idea first crossed my mind around 4 years ago, but I didn’t give it much time. Thoughts about doing it came again and again since that time, each being stronger than the last. But again I had always pushed it off as building a machine from scratch is more work than I was willing to do. It was more work than I could even get my head around. What about extending something that already exists though? Now that was something I could start getting my head around. Enter Bride of Pinbot 2.0. Owning a BoP 2.0 allowed me to see just what was possible with extending an existing game and how it all hooked up hardware wise. I was impressed with what a platform like P-ROC could do and the fact it was all reversible, means the game can be switched back to stock configuration again. I don’t have a large collection of machines that I could choose from in order to do this project, but there was one in my line up that stood out the most. Pinbot.