New pin day is one of the most exciting days in the year for us pin heads. It’s even better when it arrives in a big box, ready to unwrap. A few weeks ago, my second new Stern arrived that will keep my Black Knight Sword of Rage company. I gladly welcome a Jurassic Park Pro to my line up.
With work coming to a close on Corvette, it was time to start giving some attention to the next machine in the queue. Next up is a Bram Stoker’s Dracula. The game was originally released back in 1993, with over 6800 machines made. This one has some great shots on it and plenty to do. I’ll be giving the game a full rebuild, with all assemblies to be removed, cleaned and worn parts replaced. All playfield parts will be removed, cleaned and many new parts added also. There are some additional presentation things to do on the game too, so this one is going to keep me busy. Time to get started!
After being burnt out from pinball repair write ups and taking a bit of a break, I’m back with a new machine to cover. Corvette was released by Bally back in 1994 and had just over 5000 units made. The playfield is loaded with fun things that include 3 flippers, 3 ramps, a ball diverter, ball save kick back, a drag strip, pop bumpers, spinner, engine (that vibrates in play and interacts with the flipper buttons). Mix in good shots along with fun modes that include some great sounds and you’ve got yourself a fun game to play. I’m not a car person and have no interest in Corvette as a brand, but this is a fun game to play!
When the game first arrived for its rebuild, it wouldn’t boot and instead displayed the somewhat common “Check Fuses F114 and F115” error message. The owner told me the game had been booting, but then stopped one day after he moved it. Every other time I’ve hit this same error message, the fuses have been fine. This time was no exception as both fuses were removed, tested and found to be good. The game was switched back on and I observed the series of LED’s on the board indicating the presence of power along this part of the circuit. There is a lot of information out there for this error and a nice diagram of the circuit here:
The board isn’t getting its 12V. There’s not a lot to it. Following this back along the board, I quickly spotted a repair that had been done sometime in the past.
The newest game to arrive in my line up (and next on my to do list) is a Star Trek: 25th Anniversary. The game was released by Data East in late 1991, with 4400 machines made. Being one of the early DMD games, it features the smaller 128×16 pixel DMD. I love the artwork on this game as it contains so many references to the 3 seasons of the original Star Trek series. It’s a shame that some of it is covered by various playfield parts. The game arrived working well, with just a few small things needing to be looked at. It needs a good clean and a rebuild though, which is what I’ll be focusing on.
When it comes to my Bride of Pinbot 2.0, I can’t help myself. I’m always looking to add upgrades and improvements as it’s my favorite game. With a four week break coming up, I have plans for a playfield swap and new decals over the Xmas holidays. Before I get to that however, there are a couple of smaller things I want to get done. The first is replacing the board that controls the lamps on the brides helmet with an upgraded version. When switching to LED’s, you lose the fade effect that would normally be present as part of the lamp sequence that plays out. As a result the different chase sequences that play out on the brides helmet are not smooth. Luckily, a pinside member created a new board to solve this. It can be used in a standard BoP and also a 2.0 machine.