The newest game to arrive in my line up (and next on my to do list) is a Star Trek: 25th Anniversary. The game was released by Data East in late 1991, with 4400 machines made. Being one of the early DMD games, it features the smaller 128×16 pixel DMD. I love the artwork on this game as it contains so many references to the 3 seasons of the original Star Trek series. It’s a shame that some of it is covered by various playfield parts. The game arrived working well, with just a few small things needing to be looked at. It needs a good clean and a rebuild though, which is what I’ll be focusing on.
When it comes to my Bride of Pinbot 2.0, I can’t help myself. I’m always looking to add upgrades and improvements as it’s my favorite game. With a four week break coming up, I have plans for a playfield swap and new decals over the Xmas holidays. Before I get to that however, there are a couple of smaller things I want to get done. The first is replacing the board that controls the lamps on the brides helmet with an upgraded version. When switching to LED’s, you lose the fade effect that would normally be present as part of the lamp sequence that plays out. As a result the different chase sequences that play out on the brides helmet are not smooth. Luckily, a pinside member created a new board to solve this. It can be used in a standard BoP and also a 2.0 machine.
It has taken me longer than expected to advance to the next pinball machine in the queue. I did have plans for a short break after completing Harley (I still need to get around to doing the final write up), but a parts delay delay and sorting out a few mechanical issues at the end of that game ate up the gap I had planned. Sometimes, that’s how it plays out. The good news though, is this next game is one I’m really excited to be working on. It’s been raining SEGA’s here lately, with the next game up for a complete rebuild being a beautiful Batman Forever. It was released by SEGA in 1995 and roughly 2500 units were made. I don’t think SEGA games get enough credit and as a result, people miss out on some great fun. The game has plenty to offer players, serving up multiple ramps, rails, a diverter, 3 flippers, pop bumpers, targets, drop targets, a VUK, canon, Bat cave ball lock, large display (192×64), video modes and up to 6 players at once. The only thing it’s missing for me is a spinner. The game is also a widebody, but with plenty of things around the playfield, it feels filled to the brim. There’s even an easter egg hidden in the game – “After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points”. I’ll have to keep an eye out for that one – easy points! There are a few issues that need to be sorted out along the way and I’ll go in to those as I work my way through the game. For the most part though it’s working well and just needs a good clean. Time to get started.
I’m a fan of the Pinball 2000 (P2K) games released by Williams and I’m excited to now be working on one – especially since it’s my own. I have a little bit of down time while waiting for the Harley CPU board, so decided to keep my hands dirty and continue tinkering. The next machine to get a rebuild is a Star Wars Episode One. It was released mid 1999 and is the very last game to be made by Williams before they sadly closed. Interestingly, you can (or at least could) buy conversion kits for this and Revenge from Mars – meaning you could run both games in the same cabinet by swapping playfields, ROM’s and shooter assembly. It’s a bit of a manual process to swap them, but still nice to have two games taking up the one spot. There were sadly only two P2K machines made (with a couple more planned – Wizard Blocks and Playboy) and it’s a shame they were not able to continue with them. I feel they are very underrated! There isn’t much wrong with the game that needs to be sorted out. It mostly just needs the assemblies serviced and some cosmetic improvements. I’ll be doing my usual rebuild of all assemblies and cleaning, along with some presentation fixes too. Time to get started!
Progress on Dr Who this week moved along really smoothly. Some weeks are like that, where everything comes together easily (which is a great counter to those weeks where nothing goes well at all). I wanted to start this update by giving the coin door a face lift. The coin door has metal panels over the three coin slots which will need to be removed. Because they are pop riveted to the door, I will need to drill them out and fill the holes. Overall the coin door isn’t in terrible condition, but has the usual scrapes and scratches from age. Replacing the old foreign pricing cards on the coin slots is on my to do list too. I spotted that the launch button isn’t correct. Notice the two small holes (one above, one below) the red button – there should be a larger button that slots in to them and so this needs to be replaced.