Having already made good progress on my SWEP1, I was keen to keep going and complete the remaining work. It’s no good having a half clean machine, so I made the decision to take SWEP1 offline for a couple of weeks to address the remaining playfield areas and assemblies. The lower playfield area around the apron and sling shots was covered in the last update and now I need to look at the middle and upper sections of the playfield. This means taking both ramps off to get access to everything on the playfield in these areas. The only assemblies I need to look at are the pop bumpers, so most of the work is cleaning at the playfield level and getting the parts back on.
I managed to locate some extra pockets of time (from somewhere) over the last couple of weeks to continue making progress with my SWEP1 service. In this update, I wanted to focus on the apron and lower playfield areas. That way I wouldn’t need the game to be offline for long periods, allowing me to continue playing. First up will be the apron area. SWEP1 has an awesome transparent blue apron. The decals are in excellent condition except for one small spot on the shooter power gauge.
There was a time where I would have weeks (often months) between pinball projects. Not any more though. As one machine goes out the door, the next one rolls right on in. This time it’s back-to-back SEGA’s with a Harley Davidson replacing the Apollo 13. The last SEGA game before Stern took over. It was released in 1999 and there ended up being 3 editions released. The first from SEGA, which Stern then continued once it took over. That was followed by 2 additional editions a few years later by Stern. The game powers up, but has a few issues to look at. It needs a really good clean, but that’s typical of most games that come my way. The main issue I’m concerned about is (seemingly) random resets, which I will get to shortly. It has some mechanical issues, but those won’t be a problem to sort out. Let’s get started!
Time to wrap up the work on Apollo 13 and get it back into one piece for testing. First item on my to do list in this update is the rocket assembly, as it’s the last outstanding part of the playfield to get a clean. Then I can go through the process of getting everything back together (which is mostly the rails) and test the game. The end is in sight, which is exciting as I’m keen to play (…test) it. Time to get started! The rocket ship is the shot responsible for working towards the 13 ball multi ball mode. There is a ramp you shoot the ball up and a small assembly at the top which traps the ball, updates the countdown and then returns the ball back to the player. It is connected to a motor below the playfield, which performs a lift off and drops the ball into the large red ramp below the playfield.
Having worked through the lower and middle sections of the Apollo 13 playfield in previous updates, it’s time to turn my attention to the upper section. There aren’t that many assemblies to get through, but quite a lot of parts to remove, clean and then install again. So it’s still a time consuming process. My first area of interest in this update will be the pop bumpers. But before I can get there, I have a few things to remove. In previous updates I had already removed a couple of the blue rails, but now it’s time to remove the rest so I can get to the pop bumpers.