Batman Forever has been cleaning up really nicely. The game is in excellent condition, which makes my task easier. In this update, i’m now going to work through the last of the playfield assemblies so I can begin getting everything back together for a proper test. That means for this progress report, I’ll be covering the top playfield section. This includes the VUK, ramp diverter and three pop bumper assemblies. I already covered the orbit rail, saucer assembly and upper left and right playfield / plastics in a previous update, so won’t need to worry about those now. There’s a large ramp and rail that will need to be removed first, but from there it should be smooth sailing.
It’s time for the third installment on the Batman Forever rebuild. I’ve been a little slower than I’d like getting this update posted, but it’s been a busy time of year (and getting busier as we race towards Christmas). Having worked through the lower playfield areas in previous updates, I’m now going to focus on the middle playfield sections. This area is home to an upper flipper, some stand up targets and also a 4 bank of drop targets. There is an orbit shot which I want to remove the parts from and clean too as the rails are attached under some of the middle playfield plastics – so it’s easier to deal with that now than have to remove plastics again to remove the orbit rails at a later time. To start with though, I’ll need to remove various rails and ramps to get access to the playfield parts below. I’ll start with the right side.
Time for a quick update on the Batman Forever progress. For this post, I’ll be focusing just on the assemblies and parts that form the playfield area. In general the area is in pretty good shape. There are a couple of small mylar patches below where the ball exits the return rails that have helped protect against playfield damage where the ball lands. The playfield condition in the area is really nice, with a only few marks around the insert edges – but nothing anyone should worry about. The playfield surface needs a clean though to remove a layer of filth that has formed over the years. It’s not immediately visible to the eye, but when you run your fingers over the surface, you can feel it. The right slingshot has a small chip broken off the lower corner of the plastic, and the colours have faded somewhat on the left piece – but they are otherwise fine. Alright, let’s get to it.
Having already made good progress on my SWEP1, I was keen to keep going and complete the remaining work. It’s no good having a half clean machine, so I made the decision to take SWEP1 offline for a couple of weeks to address the remaining playfield areas and assemblies. The lower playfield area around the apron and sling shots was covered in the last update and now I need to look at the middle and upper sections of the playfield. This means taking both ramps off to get access to everything on the playfield in these areas. The only assemblies I need to look at are the pop bumpers, so most of the work is cleaning at the playfield level and getting the parts back on.
I managed to locate some extra pockets of time (from somewhere) over the last couple of weeks to continue making progress with my SWEP1 service. In this update, I wanted to focus on the apron and lower playfield areas. That way I wouldn’t need the game to be offline for long periods, allowing me to continue playing. First up will be the apron area. SWEP1 has an awesome transparent blue apron. The decals are in excellent condition except for one small spot on the shooter power gauge.