A minor update on the cocktail cab today – everything is now primed and ready for painting. The legs have also been installed to make sure thing thing is actually level.
Going all the way back to my first sample – (the Plasma Demo Effect), I was porting another old Pascal Demo effect of mine at the same time – a basic Fire effect. I never bothered finishing it off back then, instead moving onto more interesting things. I recently returned to complete it since it was 90% done.
Some more progress on the fight stick.
First up was to get the top panel and support pieces together with some wood glue and screws. I also had to get the router out to make the start and select button holes shallower. The buttons I purchased for these were not very deep.
Around 10 years ago now, I spent some time teaching myself assembly language on the Gameboy Advance Console (ARM7). I had spent time writing assembly on the C64, so was no stranger to getting into ASM. While I was learning to work with the gameboy advance hardware, I produced a number of small samples to help beginners with some of the basics. I came across these the other day, so decided to add them for download here. They are still hosted elsewhere on the net, but might as well make them available myself 🙂
Note: I used the Boycott Advance emulator, which can still be found on the net for download.
Additional Note: Digital Inline Productions was a name I was releasing my source under at the time. The name didn’t last long 🙂
This set of samples includes things like setting up different video modes, parallax scrolling, sprites, fonts, a plasma demo effect and a few other things. You can download the source here: [Download]
The assembler I used back then was goldroad, which I also have available for download here: [Download]
Another less interesting, but important feature in Corona is sound (SFX and Music). The ninth entry in my Corona Samples series shows a simple audio system, which allows for multiple sound effects playing at once, along with an audio track (mp3). Please note that the audio files have not been included in the download zip. You will need to source your own and put them an audiodata folder.