source code

All posts tagged source code

The first Gideros sample is a direct port of my Corona plasma sample (which was a port of some old assembly code from years gone by).

There is minimal code difference between the corona and gideros plasma samples. In corona you can set the colour of each tile, while in gideros you apply the colour transform.

You can download the full source here: [Download]

Around 10 years ago now, I spent some time teaching myself assembly language on the Gameboy Advance Console (ARM7). I had spent time writing assembly on the C64, so was no stranger to getting into ASM. While I was learning to work with the gameboy advance hardware, I produced a number of small samples to help beginners with some of the basics. I came across these the other day, so decided to add them for download here. They are still hosted elsewhere on the net, but might as well make them available myself 🙂

Note: I used the Boycott Advance emulator, which can still be found on the net for download.

Additional Note: Digital Inline Productions was a name I was releasing my source under at the time. The name didn’t last long 🙂

This set of samples includes things like setting up different video modes, parallax scrolling, sprites, fonts, a plasma demo effect and a few other things. You can download the source here: [Download]

The assembler I used back then was goldroad, which I also have available for download here: [Download]