The first Gideros sample is a direct port of my Corona plasma sample (which was a port of some old assembly code from years gone by).
There is minimal code difference between the corona and gideros plasma samples. In corona you can set the colour of each tile, while in gideros you apply the colour transform.
You can download the full source here: [Download]
My third sample with the Corona SDK is something I called the Colour Canvas.
The second entry into my corona samples is another traditional demo effect – the Starfield.
To kick start my Corona Samples is a port of an old demo effect – a traditional plasma.
For the last month I have been playing with the Corona SDK for iPhone and Android mobile development. After spending a few weeks (before that) looking at different SDKs and engines for the iPhone and Android, I decided to push ahead with Corona and see what I can come up with. What I love about Corona is it’s lua based – which is something I’m familiar and comfortable with.
The goal at this stage is to develop my own game for a portable device. Since I am getting to grips with the Corona SDK, I have decided to put together a number of samples along the way, to help get myself into the SDK. As I go, I will post up source available for download. Some of it you will find useful, some you will wonder why I bothered – but at the end of the day, I’d like to learn as much as I can about it and will share as I go.
I’ll leave it at that for now – but for more information on Corona, you can can visit their website here: http://www.anscamobile.com/corona/