Another less interesting, but important feature in Corona is sound (SFX and Music). The ninth entry in my Corona Samples series shows a simple audio system, which allows for multiple sound effects playing at once, along with an audio track (mp3). Please note that the audio files have not been included in the download zip. You will need to source your own and put them an audiodata folder.
There isn’t much to see while this sample is running. You can press the buttons to trigger different sound effects, along with controlling the playback of an mp3. This is really the bases for an audio system for use in game, and can be expanded to support additional features as required. I also use an internal event system which can be used for subsystems in a game/application to respond to.
You can download the source here: [Download]