display

All posts tagged display

There are some things that remain on my pinball “to-do” list for quite awhile before I get around to them. Addressing the picture quality of my SWEP1 has been one of these things that I keep pushing back. In the current state, it’s not terrible and the game is very playable which is why I’ve considered it a low priority. But, I know it can be SO much better as much of the detail in the video and playfield animations is lost. The issue is the contrast. The contrast dial (which is responsible for the “white” level) is already at max and cannot be increased further. That’s where the small video amp board from Ultimarc comes in. This little board sits between the PC display output and the monitor, boosting the video signal. It’s available here, along with some additional information: http://www.ultimarc.com/vidamp.html

SWEP1 Pinball Repair
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It has taken me longer than expected to advance to the next pinball machine in the queue. I did have plans for a short break after completing Harley (I still need to get around to doing the final write up), but a parts delay delay and sorting out a few mechanical issues at the end of that game ate up the gap I had planned. Sometimes, that’s how it plays out. The good news though, is this next game is one I’m really excited to be working on. It’s been raining SEGA’s here lately, with the next game up for a complete rebuild being a beautiful Batman Forever. It was released by SEGA in 1995 and roughly 2500 units were made. I don’t think SEGA games get enough credit and as a result, people miss out on some great fun. The game has plenty to offer players, serving up multiple ramps, rails, a diverter, 3 flippers, pop bumpers, targets, drop targets, a VUK, canon, Bat cave ball lock, large display (192×64), video modes and up to 6 players at once. The only thing it’s missing for me is a spinner. The game is also a widebody, but with plenty of things around the playfield, it feels filled to the brim. There’s even an easter egg hidden in the game – “After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points”. I’ll have to keep an eye out for that one – easy points! There are a few issues that need to be sorted out along the way and I’ll go in to those as I work my way through the game. For the most part though it’s working well and just needs a good clean. Time to get started.

Batman Forever Pinball Repair
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Free time & empty space. Who needs it? Well, I do.. but I enjoy working on pinball machines too, so those things have to wait. I didn’t get to enjoy 5 minutes of free space this time before the next game arrived for me to work on. In fact, I had a small shuffle around to create some extra space for this additional machine to work on. The freshly cleared area was instantly filled with a beautiful Apollo 13 from SEGA. I say beautiful because the condition is actually really good, with only a few small spots that need addressing. It’s Australian delivered and spent most of it’s life in a home. The game was released towards the end of 1995 and has so many balls (13) it needs two troughs to store them all. You’re up for a slab of beer every time you need to replace the set. That’s something to think about 😉 The game arrives with one known issue (sound not working), which will be my first item to address before I begin working my way through the game like I normally do. Although the game is reasonably clean on top, it looks like it hasn’t been given a good service in a long time (if ever) as there is a nice build up of black coil dust across all the assemblies below the playfield. I’ll be going through cleaning each one and replacing parts where necessary.

Apollo 13 Pinball Repair
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I’m close to posting my next progress update on my Gottlieb Counterforce, but wanted to do a short post about the broken display and it’s repair. When I first started the Counterforce project, I showed how on one of the displays was broken. The first leg connecting the glass to the pcb had broken away from the glass. The break occurred on the inside (or just on the edge) and I could not repair the connection without cutting away some of the glass. So this task was put on the to do list for later on.

Counterforce Pinball
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The last few updates I’ve done have been rather small.. It’s time for a jumbo picture update. In this post, I’m turning my attention to the door of the headbox (something you don’t often see covered in restore threads, so I’m glad to be covering it). It requires a decent clean and there are a few issues I need to investigate (I’ll get into as I go along). I also want to sort out the translite and glass with the aim of getting the backglass installed too. The main thing I wanted to do though is clean the door and head to remove as much of the dust that had built up over the years. Once I started on this path though, it ended up being a bigger job than I had originally thought.

The starting point – the door.

Pinbot head door
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