There are some things that remain on my pinball “to-do” list for quite awhile before I get around to them. Addressing the picture quality of my SWEP1 has been one of these things that I keep pushing back. In the current state, it’s not terrible and the game is very playable which is why I’ve considered it a low priority. But, I know it can be SO much better as much of the detail in the video and playfield animations is lost. The issue is the contrast. The contrast dial (which is responsible for the “white” level) is already at max and cannot be increased further. That’s where the small video amp board from Ultimarc comes in. This little board sits between the PC display output and the monitor, boosting the video signal. It’s available here, along with some additional information: http://www.ultimarc.com/vidamp.html
All posts tagged P2K
I managed to locate some extra pockets of time (from somewhere) over the last couple of weeks to continue making progress with my SWEP1 service. In this update, I wanted to focus on the apron and lower playfield areas. That way I wouldn’t need the game to be offline for long periods, allowing me to continue playing. First up will be the apron area. SWEP1 has an awesome transparent blue apron. The decals are in excellent condition except for one small spot on the shooter power gauge.
I’m a fan of the Pinball 2000 (P2K) games released by Williams and I’m excited to now be working on one – especially since it’s my own. I have a little bit of down time while waiting for the Harley CPU board, so decided to keep my hands dirty and continue tinkering. The next machine to get a rebuild is a Star Wars Episode One. It was released mid 1999 and is the very last game to be made by Williams before they sadly closed. Interestingly, you can (or at least could) buy conversion kits for this and Revenge from Mars – meaning you could run both games in the same cabinet by swapping playfields, ROM’s and shooter assembly. It’s a bit of a manual process to swap them, but still nice to have two games taking up the one spot. There were sadly only two P2K machines made (with a couple more planned – Wizard Blocks and Playboy) and it’s a shame they were not able to continue with them. I feel they are very underrated! There isn’t much wrong with the game that needs to be sorted out. It mostly just needs the assemblies serviced and some cosmetic improvements. I’ll be doing my usual rebuild of all assemblies and cleaning, along with some presentation fixes too. Time to get started!