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All posts for the month August, 2015

First item on my to do list for this update is to address a small issue with the the add a ball lamps. More specifically, the order in which the light up. There are 5 lamps in total. Each time you are awarded a free ball (achieved by hitting a lit WOW target), a new planet will light up to show how many extra balls you have been awarded. Right now, the order in which they light up is incorrect. They light up in the order 3, 4, 2, 5, 1.

Space Orbit Pinball
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The Counterforce project is now on the home straight. Not much more to do and i’ll consider it a another project completed. I’m looking forward to actually playing it. First (and biggest) task to look at for this update is rebuilding the lower set of flippers. The flipper bats are dirty and will need a good clean. The others came up nicely, so I expect these will too. The rubber is long gone but easy enough to replace. The playfield area around here also needs a good clean, which I’ll do once the bats are removed.

Counterforce Pinball
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A slightly annoying issue that has crept into the Space Orbit machine over recent months is the game serving the ball up at game over. You don’t actually get a free ball as it’s in the game over state (so switches & flipper buttons are disabled), but the ball is served up into the shooter lane as it clicks over to game over. It’s not a show stopping issue as you just shoot the ball and watch it drain before starting a new game. But it’s an issue I’d like to get to the bottom of. As you can see here, the game is in the game over state, with the ball sitting in the shooter lane.

Space Orbit Pinball
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Over 12 months ago I purchased my first EM – Space Orbit – which is a Single player add-a-ball machine that was exported to Italy by Gottlieb. The machine eventually found its way back to Australia, changing hands via the Pinball Shed and a private collector before it reached me. For the most part, the machine has been running fine. Some initial issue with one of the add-a-ball switches requiring adjustment and the stepper unit that rotates the lit WOW lamps. But that’s about all. My intention isn’t to service the whole machine, but to look at a few issues that have either crept into the game play over time, or have been there since day one and sort them out. The first issue I want to look at is the vari-target. This is one of the main shots on the game, so it’s important it functions correctly. The idea behind it is simple – hit the ball against the vari-target arm as hard as possible to push it back – the further back it goes the more points you get. If you get it all the way back and the lamp is lit – you also score the special (or in this case WOW) – which is a free ball.

Space Orbit Pinball
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The drop target bank has waited, or more accurately, been put off for, long enough. Time to pull the assembly to pieces and clean it all. When I first got the machine home, the 6th and 7th yellow drop targets were broken. I replaced these back in update #2 so I could start a game and test out the switches. At this point, the drop target bank functions correctly. That includes all switches. So this is a good starting point. If I mess anything up in rebuilding the assembly, I’ll know it’s my fault. The plastic, posts and old rubber had been removed awhile back. This photo is also from awhile ago too as you can see all the areas around the drop targets are incomplete (but have since been finished in previous updates).

Counterforce Pinball
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