First task on the to do list after my last update was test the carry switches on all score reels for each player. Previously, I tested that the score reels all advanced when the 10, 100 and 1000 point relays were manually triggered. These work and the score reels advance. This testing was done in game over / attract mode, so only the 1000 point carry switch could be tested. I now wanted to expand my testing to check the carry switch on the 10’s and 100’s too. These can only be tested with a game started. I finished the last update with the machine successfully running a game – so I’m was ready to begin.
score reel
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It’s been awhile since my last crap box purchase. I actually wasn’t keen on buying any more as I have built up a large amount of spare second hand parts that have come in handy for my pinball projects. This one however had a few very specific parts I wanted, so I couldn’t resist. At the cost of $12.50AUD, it was hard to go wrong. First up, the largest part here, was a coin door. It’s not in the best condition, but the coin entry and return face plates are in good condition and match those found on my Pinbot machine. This could be useful for parts in the future.
First item on my to do list for this update is to address a small issue with the the add a ball lamps. More specifically, the order in which the light up. There are 5 lamps in total. Each time you are awarded a free ball (achieved by hitting a lit WOW target), a new planet will light up to show how many extra balls you have been awarded. Right now, the order in which they light up is incorrect. They light up in the order 3, 4, 2, 5, 1.