The Counterforce to do list is beginning to thin out and I’m looking forward to (hopefully) having it knocked over in the next few weeks. Although as it turns out, in this update, I do a few extra things I had originally decided not to – but it’s worth the time. First on the hit list for this update is the pop bumpers. They need a proper service. I think they are many, many years over due for one. There are two pop bumpers located on the playfield and at first glance, they have been well worn over the years. The caps have some sticky crap attached to the top of them. The decoration is wearing and there is some serious playfield wear below the (once clear) platters.
playfield
All posts tagged playfield
The progress is going really well right now on Counterforce and these updates are coming faster than I had expected. My plan was to focus on one set of the flippers for this update, but that got pushed back so I could complete a few other things off first. In recent updates I’ve had my attention at a few sections around the playfield with sling shots and targets. This update will focus on the remaining targets and also the bonus saucer. Next update will be the flippers 🙂 The first part of the update will look at the small target and switch located above the left (upper) flipper. The plastic here is broken in two points.
Time for another update on the repair and service on my Gottlieb Counterforce. The momentum has been pretty good, although playing Pinbot is cutting into my repair time 😉 For this outing, I’ll be looking at the two sling shots and top area of the playfield. Normally my next step after the apron would be to look at the flippers. But while waiting for flipper kits to arrive, I decided to shift to the slingshots. There are two sling shots on the Counterforce playfield. The first is on the left, above the lower flipper. The second one is not directly opposite (as you’d normally expect), but a bit higher up on the playfield – across from the upper left flipper. I’ll start with the lower one first. Sitting behind the slingshot, we have an out lane and two in lanes. Like with the entire machine – it’s seen a lot of action and had much neglect. Lots of cleaning required and some damage I can’t undo. Thankfully the plastic is reasonably good and is not cracked. The green lane hoods are damaged (melted) from the bulb that sits below them and one has a few cracks on the front. I’ll try cleaning these up, but will most likey replace them.
Progress on Counterforce has been good over the last few weeks and the machine has served as an excellent introduction to the System 80 platform by Gottlieb. My attention is now turning towards the playfield and the various assemblies that make up the game. I like to start working from the bottom of the playfield and progress up to the top. It helps break the overall task down into a more manageable state and also allows me to test things as I go. So first up on the playfield will be the apron and ball serve assembly. The apron and shooter cover are in reasonable condition and won’t need much more than a clean. I have the alternative score and instruction cards that were unused and can go on once complete. The shooter rod has already been removed and rebuilt (included in my last update).
While I haven’t quite finished my previous (or should I say current) project – Pinbot, a new project popped up a few weeks ago that felt like a good opportunity – so I grabbed it. This time, I’ll be looking at a Counterforce machine by Gottlieb. It’s part of the Star 80 series and was released back in 1980. This particular machine started life in Italy, before being imported here to Australia. I was attracted to it as the gameplay looks kind of neat – seems like a mash of missile command and space invaders played out on a pinball playfield. Plus it’s an opportunity to work on a System 80 machine, which is something I’ve not yet done – so it should be an interesting experience. My last few projects have been restorations where I’ve spent a bit of money doing them up. But this project will be a little different. Due to the damage on the playfield, the machine won’t gain much value with everything else restored around it. The detail in the artwork makes it impossible to paint or touch up. Therefore, my plan is to keep spending limited. Any worn or damaged parts considered important will be replaced (globes, rubbers, broken drop targets, coil sleeves, etc). Anything that is still usable will be cleaned up and put back into the machine. So the goal here is to service all parts of the the machine, clean it up (wow does it need a clean) and repair anything broken to make it a fully functional game once again. I’ve set myself a reasonable budget to prevent over capitalising on it, but I may run into some nasty surprises along the way. So we’ll see how that turns out 🙂
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