It’s been awhile since my last update on the progress with the Mariner. Thanks mainly to my skate ramp project which took over my Christmas and New Years holiday time. With the ramp mostly done, it was time to get back to working on this machine and edge it closer to completion. For this update I wanted to look at the pricing plates on the coin door.
Pinball
All posts tagged Pinball
With all the globes on the playfield replaced in a previous update, it was time to give the same treatment to the headbox globes. While most were still working (these will be put aside as spares), I like to swap all the globes over when I get a machine. Maybe a bit of overkill, but I at least then know how old they are. Same goes for the rubbers, ball and batteries (not required here obviously). First step was to get the backglass out. Inside the top panel of the headbox are two metal leavers which you pull out – this then allows the backglass to be lifted.
For Sale – “Counterforce” by Gottlieb. Released in 1980 and is part of their “Star80” widebody series.
The machine has been completely rebuilt, with all assemblies dismantled, cleaned and worn parts replaced. Many new parts installed on the playfield to make it look as close to new as possible. Gameplay is similar to Missile Command and Space Invaders in the Arcade. Hit the 7 bank of targets to destroy incoming missiles and protect your bases (which are your score multipliers).
Following on from my previous update, it’s now time to get everything else back onto the playfield. The plastics are being cleaned and polished as I go. I started out with the sling shots and then began moving up the playfield. As part of the first pass I also reinstalled some of the clean plastic pieces towards the top of the playfield, along with the plastic around the bonus kicker. All new rubber is going on, along with new white star posts.
It’s Mariner update time again and this for this post I’ll be starting out with some small stuff and then moving onto larger, more interesting things. I’m really looking forward to getting the machine into a state where it’s read for play. That’s still a little while off yet, but I am getting there 🙂 To begin this update, I wanted to look at the two small roll over buttons in the lower third of the playfield. These two buttons control the post down feature.





