Playball has come along nicely since it was first dropped off for repair and it’s a satisfying feeling each time a forward step is made. Getting old machines back into a fully working state is what I love most about this hobby. I finished up my last update with an initial look at the three man on base relays. These are the interlock style relays, which have 2 coils to toggle its switches between state. In Playball, these control if a man is on the base or not. The specific problem I’m looking into is why the man on base relays do not reset as part of the game reset sequence. Currently, their state is carried between games.
Not long after finishing up on my X-Files machine, I was contacted by a guy who needed some help with an EM machine he owns. After reading the various posts I made on Space Orbit (Gottlieb) and Mariner (Bally), he was hopeful I might be able to assist with fixing his Playball machine. EM’s are really interesting to work on (plus a challenge), so was happy to offer my help. No promises were made, but I’d do what I could. Playball is a baseball themed pin released by Gottlieb in 1971. It has two sets of score reels, one to track the score and the other to track the home run count. It lacks a plunger to launch the ball, instead the ball is launched from between the flippers using the right flipper button to trigger a slingshot style arm. This actually gives the playfield area a little more space and room for features. Another really cool feature is the game has a ball save – if you fail to hit a 10 or 100 point target, the ball can be played again. I didn’t realise this kind of feature was present in EM’s – neat! I like the playfield on this game and I think it would be a fun title to play. That’s enough incentive to get cracking on it and get it working again so I can get a few games on it before it goes back to the owner.
It’s Mariner update time again and this for this post I’ll be starting out with some small stuff and then moving onto larger, more interesting things. I’m really looking forward to getting the machine into a state where it’s read for play. That’s still a little while off yet, but I am getting there 🙂 To begin this update, I wanted to look at the two small roll over buttons in the lower third of the playfield. These two buttons control the post down feature.