ramps

All posts tagged ramps

Time for a quick update on the Batman Forever progress. For this post, I’ll be focusing just on the assemblies and parts that form the playfield area. In general the area is in pretty good shape. There are a couple of small mylar patches below where the ball exits the return rails that have helped protect against playfield damage where the ball lands. The playfield condition in the area is really nice, with a only few marks around the insert edges – but nothing anyone should worry about. The playfield surface needs a clean though to remove a layer of filth that has formed over the years. It’s not immediately visible to the eye, but when you run your fingers over the surface, you can feel it. The right slingshot has a small chip broken off the lower corner of the plastic, and the colours have faded somewhat on the left piece – but they are otherwise fine. Alright, let’s get to it.

Batman Forever Pinball Repair
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Having already made good progress on my SWEP1, I was keen to keep going and complete the remaining work. It’s no good having a half clean machine, so I made the decision to take SWEP1 offline for a couple of weeks to address the remaining playfield areas and assemblies. The lower playfield area around the apron and sling shots was covered in the last update and now I need to look at the middle and upper sections of the playfield. This means taking both ramps off to get access to everything on the playfield in these areas. The only assemblies I need to look at are the pop bumpers, so most of the work is cleaning at the playfield level and getting the parts back on.

SWEP1 Pinball Repair
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Time to wrap up the work on Apollo 13 and get it back into one piece for testing. First item on my to do list in this update is the rocket assembly, as it’s the last outstanding part of the playfield to get a clean. Then I can go through the process of getting everything back together (which is mostly the rails) and test the game. The end is in sight, which is exciting as I’m keen to play (…test) it. Time to get started! The rocket ship is the shot responsible for working towards the 13 ball multi ball mode. There is a ramp you shoot the ball up and a small assembly at the top which traps the ball, updates the countdown and then returns the ball back to the player. It is connected to a motor below the playfield, which performs a lift off and drops the ball into the large red ramp below the playfield.

Apollo 13 Pinball Repair
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Having worked through the lower and middle sections of the Apollo 13 playfield in previous updates, it’s time to turn my attention to the upper section. There aren’t that many assemblies to get through, but quite a lot of parts to remove, clean and then install again. So it’s still a time consuming process. My first area of interest in this update will be the pop bumpers. But before I can get there, I have a few things to remove. In previous updates I had already removed a couple of the blue rails, but now it’s time to remove the rest so I can get to the pop bumpers.

Apollo 13 Pinball Repair
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Colour displays on pinball machines are awesome! That’s probably stating the obvious, but once you’re playing in colour, it’s hard to go back to boring old orange and be satisfied. The owner of this Apollo had been thinking of adding a colour display from ColorDMD and decided to go ahead with it. There are two versions of colour display you can get – LCD and LED. This one’s the LED version and comes with everything you need to get it installed – it’s designed to be simple to install. Let’s get that new Colour display installed and see how it looks!

Apollo 13 Pinball Repair
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