parts

All posts tagged parts

The second lot of crap pinball parts I picked up was less exciting than the first. This one was actually very specific and there was a good reason I picked it up. Not a ‘box’ of parts this time, but a small group of 3 target assemblies. I put them in a box when I got home – if that counts 🙂 For the price of $9, it was more expensive than the box in my last update. But there was one part here I specifically wanted. The first (and most important) was the target bank from Pinbot (the very machine I’m currently restoring). Ignoring the state of the missing and broken target, the frame is in much better condition than the one in my machine now and it’s a part you can’t just go out and buy. This one is not broken. It needs a good clean though.

Pinbot target assembly dirty
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Playing pinball is fun and it’s something people of all ages can partake in and enjoy. For me, learning how the machines work and getting your hands on the parts that make the games tick take it to a whole new level. In fact I spend more time with my hands on parts than I do on the flipper buttons.

When I was working on that first machine back in January and February, I often found the process very stop-start. In part, this was due to my inexperience with pinball machines and not really being able to plan what I was actually going to need (or being aware of what was available). I kept finding myself held up while trying to source random parts. Certain screw types, nuts, plates, frames, wires, housings, bulbs, etc. Some were easy to source while others more obscure and no real part number to reference. I experienced it again (although to a lesser degree) when working on my Fireball Classic. In most cases the part (or a suitable alternative) were sourced thanks to various sellers or through wanted posts on Aussie Arcade. I decided part way through the Fireball I was going to somehow source a pile of random spare parts from different machines which would help aid me with future repairs / rebuilds.

Enter the “crap box” (or boxes now that I’ve picked up a few). I found these boxes irresistible. Like a big box filled with lucky dip prizes. Some will be cool. Others will be.. well.. crap. Who knows what I’ll score – it brings excitement 🙂 In this first example, I have a 15kg box of random parts that cost $6.60.

Pinball spare parts crap box
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My next update was going to cover the work I’ve done on the coin door. But something managed to squeeze in just before it. I should have the coin door all ready by Sunday though, so it’s not far off. Meanwhile, the next area on the playfield to receive attention is the upper playfield – or more specifically, the vortex ramp.

Pinbot upper playfield start
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On the left hand side of the playfield is a bank or 3 drop targets. These drop targets are used to advance the planets during game play. A cool feature during game play is they reset if not hit within a certain time frame. It adds a nice element of urgency to hitting them. A few updates back I fixed a small issue with the bank where the game could not detect all 3 targets had been hit (there was an issue with one of the switches below the playfield). It’s now time to give them a service. The first think that stands out is the green lamp cover (which has been attached using pop rivets) should be orange. Should be easy enough to replace though.

Pinbot playfield drop targets
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While waiting for parts to arrive for the flippers and slingshots, I decided to focus my attention slightly further up the playfield at the advance planet target. The plastic needed a good clean and under it the playfield and parts could do with some attention. The target itself works fine as does the point switch above it. The lamps too function correctly.

Pinbot advance planet start
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