Counterforce

All posts tagged Counterforce

Progress on Counterforce has been good over the last few weeks and the machine has served as an excellent introduction to the System 80 platform by Gottlieb. My attention is now turning towards the playfield and the various assemblies that make up the game. I like to start working from the bottom of the playfield and progress up to the top. It helps break the overall task down into a more manageable state and also allows me to test things as I go. So first up on the playfield will be the apron and ball serve assembly. The apron and shooter cover are in reasonable condition and won’t need much more than a clean. I have the alternative score and instruction cards that were unused and can go on once complete. The shooter rod has already been removed and rebuilt (included in my last update).

Counterforce Pinball
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While I haven’t quite finished my previous (or should I say current) project – Pinbot, a new project popped up a few weeks ago that felt like a good opportunity – so I grabbed it. This time, I’ll be looking at a Counterforce machine by Gottlieb. It’s part of the Star 80 series and was released back in 1980. This particular machine started life in Italy, before being imported here to Australia. I was attracted to it as the gameplay looks kind of neat – seems like a mash of missile command and space invaders played out on a pinball playfield. Plus it’s an opportunity to work on a System 80 machine, which is something I’ve not yet done – so it should be an interesting experience. My last few projects have been restorations where I’ve spent a bit of money doing them up. But this project will be a little different. Due to the damage on the playfield, the machine won’t gain much value with everything else restored around it. The detail in the artwork makes it impossible to paint or touch up. Therefore, my plan is to keep spending limited. Any worn or damaged parts considered important will be replaced (globes, rubbers, broken drop targets, coil sleeves, etc). Anything that is still usable will be cleaned up and put back into the machine. So the goal here is to service all parts of the the machine, clean it up (wow does it need a clean) and repair anything broken to make it a fully functional game once again. I’ve set myself a reasonable budget to prevent over capitalising on it, but I may run into some nasty surprises along the way. So we’ll see how that turns out 🙂
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