The fifth entry into my corona samples is based around Fractal art.
Game Development
General game development
My fourth Corona sample was to do a basic port of a Raycasting engine I wrote somewhere around 1997.
My third sample with the Corona SDK is something I called the Colour Canvas.
The second entry into my corona samples is another traditional demo effect – the Starfield.
To kick start my Corona Samples is a port of an old demo effect – a traditional plasma.