Another less interesting, but important feature in Corona is sound (SFX and Music). The ninth entry in my Corona Samples series shows a simple audio system, which allows for multiple sound effects playing at once, along with an audio track (mp3). Please note that the audio files have not been included in the download zip. You will need to source your own and put them an audiodata folder.
Game Development
General game development
After some really cool samples earlier, these next few samples will be much less interesting to established Corona devs but still of interest to new comers. The eighth entry into my Corona samples is a basic analog joystick which responds to touch control.
A few weeks back now, I released a sample for the Corona SDK showing off a basic raycasting engine.
After playing around with sprite sheets in the last week, I decided to see how they would go applied to the render system in the raycast sample to get textured walls.
For the seventh entry in my Corona samples, I decided to share a small test sample I wrote to learn a little bit about sprites under Corona.
The sixth Corona sample I’m sharing shows off rendering a 3D object, using different types of 3D rendering.