A few weeks back now, I released a sample for the Corona SDK showing off a basic raycasting engine.
After playing around with sprite sheets in the last week, I decided to see how they would go applied to the render system in the raycast sample to get textured walls.
The results look nice – but the frame rate takes a big hit.
I have updated the sample to include both rendering modes, and a button in the top left to switch between then. I think the usage of sprites in the renderer can be improved, and I may return at a later date to do so.
You can download the full source here: [Download]