One of the final parts of the play field to get some attention is the pop bumpers. The main reason I had left these for so long was due to waiting on parts arriving from the US. There were some immediate issues I noticed with the pop bumpers. Firstly, the lower of the three should have a Medusa cap and not the “1000 when lit” instructions. The “1000 when lit” and “3000 when flashing” apply to the top two bumpers. These are activated by achieving one of the two skill shots on the upper area.
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The keys for the head box had been lost somewhere in the past and the previous owner had drilled out the lock in the head box. While searching around in the cabinet when I first got the machine home, I found the left overs along with the hook which locks the head box door in place.
Time to do some work on the coin door on my Fireball machine. On arrival it had 3 coin mechs hooked up, with some sort of modified pricing plates installed. It also contained a delightful sticker warning about the terrible content of the game.
I don’t plan to do too much with the coin door as it’s not in bad condition, but a few improvements can be made.
My first go at play field touch up.
Just below the base of the ramp at the top of the play field, a spot had worn away completely (across orange, yellow and some blue). There was also some marking along the orange flame a little further down which required some attention.
When going through the Fireball machine for the first time, I noticed some cut wires down the right hand side of the cabinet. I made a note of it and moved on. Only later did it occur to me I couldn’t find the knocker.
I went back to those 3 wires and noticed a small metal plate against the side of the cabinet. So this is where the knocker -used- to be. But for some reason, it had been removed.





