Two switch issue have crept into Pinbot over the last few months and I wanted to take a look at them. The first relates to the ramp switch, which lets the game know if the ramp is up or down. When the ramp is down, the switch should be activated. There are two coils which control the state of the ramp and if the switch is in the wrong state, the game will continually try and activate a coil. This was the behavior I was seeing. The ramp would be down, but the coil would continue to fire.
Something that has been been on my to do list for awhile is to make a few adjustments to the chimes. Space Orbit has a 3 chime setup (10’s, 100’s and 1000’s). The chimes work fine, but most of the grommets holding the chimes in place have aged and need replacing. Some posts are missing the nylon washers that sit between the grommet and lock nut too and these need to be replaced.